I am less of an alpha or leader, who determines the way on his own, but rather a visionary that wants to travel the journey of game development with good friends
together. I organize the work flow, but sometimes I drive my team crazy, 'cause I love it to get lost in details. I also put my hooves on amusing game play features and give the world of
Wings of Justice a face.
Always struggling between being sleepy and asleep, never really awake. Mufflon of the first hour. I'm lending a hand to the plot whenever it is needed. Dreamy airhead with lots of ideas that mostly are somewhat useful. Whenever I'm not criticizing and fixing plotholes I am busy with designing the characters appearing in game. Also I'm responsible for the character graphics and some of the artworks you'll see in Wings of Justice.
My part in Mighty Mufflon Games is composing, finding themes and pretty much everything that involves music. I often find remarkable sequences while strumming on the synthesizer that make me think of a specific setting or melody. Embracing those melodies makes me know automatically how to evolve it from a mere idea into a melodic clockwork.
An alien and sinister individual of chaos and madness who is passionate in horror and art. His life is aligned to tell unique and disturbing stories, to create worlds and characters with soul and edges and to show explicit stuff in all way of game design. Mighty Mufflon collected me for his latest project Wings of Justice to create new world and character graphics. Furthermore, Manic Mufflon is available for any kind of ideas which them is needed for Wings of Justice or other stuff to pull things in the right direction.
I am a natural critic on everything I do and always strive to get better. I'm especially perfectionistic when it comes to my drawings and I'd rather search for flaws than settle on the good sides – until someone says that it's already goodlooking. But I'm not only into drawing, I also enjoy sewing plushies and playing video games. My strong points in drawing are monsters, animals and alike. I find humans or backgrounds rather tricky, still I'm always trying to improve.