...as fresh as our grove



October 06, 2020


GEWINNSPIEL!

Huhu Freunde des gepflegten Gruselns. 😱

Amainekos Geschichte "Totes Laub" ist Teil der Anthologie "Kürbisgemetzel" und dies möchte sie mit euch feiern! 🥳

Gewinnt ein Exemplar, indem ihr an unserem Halloween Wings of Justice Contest teilnehmt.

Editiert Bust, Battler oder Char-Sprite oder kreiert etwas ganz Eigenes.

Wir freuen uns schon sehr über eure Beiträge 😍, die ihr bitte als PM an mich @MightyMufflon auf Twitter oder auf Discord Mighty Mufflon(Games)#5383 sendet!

Fragen als Kommentar im Tweet oder auf Discord.

Viel Erfolg und Spaß!

P.S.:
Als kleine Inspiration hier die "Pumpkin Queen Elora" von Mellow Mufflon.

 


September 11, 2020





September 10, 2020


Calamity and Maurice wish you a magical Autumn.


September 04, 2020


Hey there.


Mighty Mufflon Games has a new cooperation with Kevin Wolf and

He works on his game "Musik, Wunderliches & Finstere Feenwesen".

Fairy girl under the stars

August 14, 2020


Our friend Astreigha speaks about her disease "Gastroparesis" to help to inform about it and to give others hope. 💚

She also organize a "Charity Stream Marathon" to collect money for medical research and that is amazing!

Please support this gem of a woman. 🥰


Juli 19, 2020


Have a look on this German Let's Play of "Paracreat" by Kirin aka Meticulous Mufflon!

(German and English)


Juli 11, 2020


Just a few hours till the release of the Paracreat demo by our friend PlanetTzero!


Juni 01, 2020


Gender and sexual equality

#HappyPrideMonth everyone!💚🏳️‍🌈


May 9, 2020


500 follower on Twitter! All your support is amazing! 💚

Now we aim the 1000. 💪


May 4, 2020


Technical difficulties occurred with the 3D backend of our game, which handles the physics and ensures a solid foundation for upcoming and already built-in features in the game.

Some of these are:

  • automated z_layer ordering of 2D sprites (height-system) based on the 3D coordinates of the player
  • more realistic shadows in 2D perspective (e.g. seemingly realistic shadow when jumping off a rock)
  • better way of handling movement under various conditions (in water/air, on ground, ...)
  • reworked system for Keno, no longer "KeyEvents" but using realistic (player controlled movement) for the gliding

but on the downside,

  • new technology, that needed time to incorporate
  • Godot (the engine we use) isn't bugfree, (crashes when you do 'unexpected'/sudden/unforeseen things with it)
  • collision isn't as easy to put in place as it was before (also some engine related issues are involved in this),
    therefore we are using a script to generate most of the map and 'finetune' after this happened, but godot handles 2d-Tile rotation and 3D Rotations in a very "peculiar" way.
    e.g.:
    • 90 degrees rotation means you have to first flip on x axis then tranpose the tile and translate this to the 3D orientation
    • 3D rotation is only in orthogonal directions possible

So you have to convert the 2d to 3d rotation, that is different for each 2d/3d tile.

The new system wasn't introduced until not so long ago and we couldn't keep up with the initial development speed.
We underestimated the time it would take to fully implement and integrate the mentioned system(s).

So that is the reason why we had to cancel our release date, but we will inform you about a new one as soon as possible!


May 2, 2020


Elora is going to get to the bottom of our problems! 💪

Stay tuned! 👀


May 1, 2020


This little culprit is the reason for the delay of our tech demo release. 🤨

It is the 3D collision map on which the movement is based, but we're making great progress!


April 30, 2020


Keno 🦅 forgot to pick up Elora 😅, so I think we have to wait at least till tomorrow with the tech demo release of Wings of Justice.

Poor Elora. 😢

Stay tuned.


April 29, 2020


(Clicking the pic leads to our itch.io site.)

1 day left till our tech demo on itch_io.


April 28, 2020


(Clicking the pic leads to our itch.io site.)

2 days left till our tech demo on itch_io.


April 27, 2020


(Clicking the pic leads to our itch.io site.)

3 days left till our tech demo on itch_io.


April 26, 2020


(Clicking the pic leads to our itch.io site.)

4 days left till our tech demo on itch_io.


April 25, 2020


(Clicking the pic leads to our itch.io site.)

5 days left till our tech demo on itch_io.


April 24, 2020


(Clicking the pic leads to our itch.io site.)

6 days left till our tech demo on itch_io.


April 23, 2020


(Clicking the pic leads to our itch.io site.)

7 days left till our tech demo.

Elora started to jump around out of sheer joy!

Keno 🦅 keeps an eye on her still. 😅


April 18, 2020


(Clicking the pic leads to our itch.io site.)

No matter what, Elora always can count on Keno. 🦅

Can she count on you too?

Short demo release on April 30, 2020 on itch.io!


April 14, 2020


 

Our wandering metronome Melodic Mufflon starts to work on our very own sound effects for our game Wings of Justice.

 

Today's SFX are step sounds and here you can see his working place.


April 12, 2020


The whole Mighty Mufflon Games team wishes you Happy Easter! 🌷🐇

Stay healthy and of course fuzzy.


April 11, 2020


We got highlighted! *click it*


Less than three weeks till the "tech demo" release of our game

Wings of Justice!


April 3, 2020



April 2, 2020